Thursday, September 8, 2016

The Future of AR is Already in Your Pocket - SXSW Convergence 2016


In the Great Reality Debate, battle is waged between headsets — Morpheus versus HoloLens, Vive versus Rift. Which device holds the key to our next "real" world? But what if the future of augmented and virtual reality does not rest on the success of a single piece of head-strapped hardware and instead is already in your pocket? John Hanke, founder of Niantic Labs, the innovative studio behind Ingress and pioneers of ”real world gaming,” will examine the future of augmented reality and its next big platform: the smartphone. John will examine AR rooted in enhancing mobile and location-based technology bridging the gap between the real and virtual worlds and how developers can harness it.
Subscribe: http://www.youtube.com/user/sxsw?sub_...
About SXSW:Started in 1987, South by Southwest (SXSW) is a set of film, interactive, and music festivals and conferences that take place early each year in mid-March in Austin, Texas. SXSW’s original goal was to create an event that would act as a tool for creative people and the companies they work with to develop their careers, to bring together people from a wide area to meet and share ideas. That continues to be the goal today whether it is music, film or interactive technologies.
Connect with SXSW Online:Visit the SXSW WEBSITE: http://www.sxsw.comLike SXSW on FACEBOOK: http://www.facebook.com/SXSWFestival Follow SXSW on TWITTER: http://www.twitter.com/SXSW 



Some evidence for Cannabis cures:



Wednesday, July 13, 2016

Stuxnet and Crack Cocaine - Intelligence Horror

Like the spread of Crack Cocaine across the world, and other drugs, and other terror, an all too familiar story. These spooks have a hell of a lot to answer for IMHO.

"It was that second, Israeli-modified version that escaped from containment, infected computer networks all over the world, and introduced all of us to the idea that cyber-warfare was more than a metaphor or a science-fiction plot device. That was the one that became known as Stuxnet, after an enterprising computer engineer in Ukraine identified it and technicians at Symantec spent months picking it apart. And as with nuclear weapons and chemical weapons and drones, once the genie was out of the bottle there was no way to put it back."

http://www.salon.com/2016/07/13/science_fiction_cyber_war_is_here_alex_gibney_on_zero_days_and_stuxnet_the_secret_weapon_that_got_away/?utm_source=twitter&utm_medium=socialflow

http://www.salon.com/2016/07/13/science_fiction_cyber_war_is_here_alex_gibney_on_zero_days_and_stuxnet_the_secret_weapon_that_got_away/?utm_source=twitter&utm_medium=socialflow

Sunday, March 20, 2016

The Origins of Consciousness in the Technological Age



Published on Jan 20, 2014
Panelists:

Graham Hancock is the bestselling author of The Sign and the Seal, Fingerprints of the Gods, Keeper of Genesis, Heaven's Mirror and other investigations of historical mysteries. His books have been translated into twenty-seven languages and have sold over five million copies worldwide. His public lectures and broadcasts, including two major TV series, Quest for the Lost Civilisation, and Flooded Kingdoms of the Ice Age, have further established his reputation as an unconventional thinker who raises controversial questions about humanity's past. In 2005 Graham published Supernatural: Meetings with The Ancient Teachers of Mankind, an investigation of shamanism and the origins of religion. While researching Supernatural Hancock travelled to the Amazon to drink visionary brew Ayahuasca - the Vine of Souls - used by shamans for more than 4,000 years.

Dennis McKenna's professional and personal interests are focused on the interdisciplinary study of ethnopharmacology and plant hallucinogens. He received his doctorate in 1984 from the University of British Columbia, where his doctoral research focused on ethnopharmacological investigations of the botany, chemistry, and pharmacology of ayahuasca and oo-koo-he, two orally-active tryptamine-based hallucinogens used by indigenous peoples in the Northwest Amazon. Dr. McKenna received post-doctoral research fellowships in the Laboratory of Clinical Pharmacology, National Institute of Mental Health, and in the Department of Neurology, Stanford University School of Medicine. He is a founding board member of the Heffter Research Institute and serves on the advisory board of non-profit organizations in the fields of ethnobotany and botanical medicines. Dr. McKenna is well known as the brother of Terence McKenna, a cultural icon in the psychedelic community. Together they are co-authors of The Invisible Landscape: Mind, Hallucinogens, and the I Ching (1st Edition: HarperCollins 1993) and Psilocybin: Magic Mushroom Grower's Guide (under the pseudonyms O.N. Oeric & O.T. Oss) (And/Or Press, 1976; 2nd Edition, Lux Natura, 1986). He has recently completed a new memoir entitled: The Brotherhood of the Screaming Abyss: My Life with Terence McKenna. http://brotherhoodofthescreamingabyss...

Mark Pesce - Inventor, Writer, Educator and Futurist - Known internationally as the man who fused virtual reality with the World Wide Web to invent VRML, Mark Pesce has been exploring the frontiers of media and technology for a quarter of a century. His work has kept him on the forefront of emerging developments in science, technology and media. With a unique ability to make abstract concepts clear for lay audiences and to further the knowledge of the technologically savvy, he is a highly sought after public speaker, lecturing throughout the world on a variety of topics -- from the latest trends on the Internet, to current developments in neuroeconomics, to the future of design in an energy-conscious world. Pesce is first and foremost a storyteller, taking everyday examples from the world around us, then using these to illuminate the finer features of world that seems to be changing more rapidly every day. The author of five books and numerous articles, Pesce is widely respected as a technologist, futurist, philosopher and communicator who can translate abstract concepts into concrete explanations. Mainstream publications such as Forbes ASAP, TIME Digital, WIRED and The New York Times have profiled him and his views on the interactive era. A well-respected journalist, Pesce has written for WIRED, Feed, Salon, PC Magazine, and The Age. For the last three seasons, Pesce has been a panelist on the hit ABC show THE NEW INVENTORS. From 2003 to 2006, Pesce chaired the Emerging Media and Interactive Design Program at the world-renowned Australian Film Television and Radio School. His mandate - to bring cinema and broadcast television into the interactive era - led him to create a program that encouraged creative vision and is now producing a generation of award-winning entertainment professionals who are shaping the media of the 21st century.

Mitch Schultz began his life journey in Memphis, Tennessee and has since called Texas, Minnesota, Colorado, New York, Europe and Peru home. Guided by his lifelong love of storytelling, Mitch has cultivated a multi-disciplinary expertise in transmedia and culture hacking through writing, directing, and producing. He earned his Bachelor of Science from the University of Texas at Austin, primarily focused on media production, communication theory, and information mapping. Soon after, Mitch completed his Masters of Fine Arts at New York University's Tisch School of the Arts. Following Schultz's 2011 award winning documentary, DMT: The Spirit Molecule, he launched the DMTRMX project, a multi-platform experience that serves as the model for the four-part MNTTKA Manifesto.

Tuesday, February 23, 2016

Celebrating 100 Blog Posts: The state of the union - VR and other electronic drugs.

The state of the union: VR and other electronic drugs.


“The young today cannot follow narrative but they are alert to drama. They cannot bear description but they love landscape and action.—Marshal McLuhan, Letter to Harold Adam Innis, March 14 1951. From Essential McLuhan.


  Studies indicate that the new VR experience, can result in a deeper appreciation for the content, and message, purely due to the immersive nature of VR environments. We are dealing with complex alterations in the ratio among our senses.

One thought i wanted to express here concerns the similarities between the VR experience, and the psychedelic experience. In doing so i especially want to draw attention to what Dr Timothy Leary described with the words 'set and setting'. 

If you are under the influence of VR, your body brain system, may indeed be more open and receptive to new imprints than without being under the influence. Thankfully there are thousands of experimental designs for creative tools that hold the promise of delivering the user into a learning space, not just another world of crime, destruction and hollywood drama, a creative studio.

The same has been said about every new advance in technology, use it for the betterment of humanity, teach practical skills using television etc. And almost every time the new technology is degraded by mass consumption. And a return to revenge themes, violence and the predictable. The equivalent of alcohol, when compared with the psychedelic VR high, or heightened sensory awareness.

There will be therapy, new fields of virtual psychoanalysis, interactive explorations of the unconscious, with the goal of discovering more about oneself and the greater Universe. There will be crime scene investigation applications, law enforcement and new kinds of artist reconstructions. There will be sculpting, architectural modelling, visual geometric chemistry, physics, painting. I wonder, will there be much writing you think?

There will be torture, on many levels. Both high grade, full on US military, strapped to a chair with electrodes wired to your knackers, torture. Watch the movie Brainstorm again, and please heed the warning. VR is obviously a powerful tool to expand the goals of cruel psychological warfare operations, and usually when you follow the money trail for any hi-tech clobber, like the new VR technology, there is a somebody in the military sniffing around, looking for ways to weaponize the new breakthrough. Like the difference between the MK Ultra experiments with L.S.D vs. what the Merry Pranksters did with it. You dig?
”When technology extends one of our senses, a new translation of culture occurs as swiftly as the new technology is interiorized—Marshal McLuhan, The Gutenburg Galaxy.


  On the one hand, i hope that each individual gets as much enjoyment as he or she can get from VR worlds, however enjoyment is quantified? some people like to be scared half to death, other erotically aroused. If it makes you high in any sense, and brings wonder and a deeper connection with whatever you wish to connect with, then i say that both VR and psychedelic drugs, are useful tools in exploring unreality together. Each dissolve boundaries. And let's not forget that one of these tools is deemed illegal around the world under the United Nations psychotropic substance act. Boooo.

On the other hand, we are fools to ignore the warning label, a word to the wise that it ain't going to be pretty. Immersive news reports, celebrity updates and shoddy adverts will certainly dominate the medium of VR once it gets a foothold. But, we do not have to worry about the squares, let's get a move on, develop shared tools that enable individual expression, shared communication for all, and a message to care for the precious real-world-reality of our global ecosystem. Charitable causes. Bloom not doom. A funny love trip, not a violent horror, or better yet, a fair and balanced blend of tragedy and comedy? Art and truth are funny things these days.

And when using the two together, both VR and psychedelic agents, be careful, or extra careful, mind your heads and have a fun trip. Never force anybody else to do what you might choose to do with your VR stash, and, do not allow yourself to be bullied into any chemical experiment or VR environment against your will.

As a closing statement i would add that perhaps those with experience navigating the inner spaces of psychedelia, would stand less chance of being hoodwinked by a truck load VR sweeties, due to a built up tolerance of the weird and strange new dimensions encountered while tripping. There is a strong connection between media technology and how the human brain-body system works. And we are in uncharted territory with the latest 360 VR gear.

McLuhan, Leary, Robert Anton Wilson and other media theorists and futurists, Philip K. Dick...have already laid out a solid foundation for better understanding both reality and unreality, yes i wrote 'unreality', to mean the staggering phenomenological realms of the unchained imagine-nation, emerging in 2016 through a range of new VR experiences.


“The inner trip is not the sole prerogative of the LSD traveler; it’s the universal experience of TV watchers.—Marshal McLuhan, Playboy Interview.

--Steve Fly

Wednesday, January 20, 2016

Three unwise men: The War on Drugs and Terror and Culture

"The report, 'Afghanistan Opium

Survey 2015', by Afghanistan Ministry of

CounterNarcotics and

United Nations Office on Drugs and Crime (UNODC)

put opium production

in 2015 at

3,300 tons,


a drop of 48% from

the 2014 level of

6,400 tons.

But 3,300 tons is still enough

to feed a substantial

number of opiate addicts


across the globe.

The report estimates that about

180 tons of export quality heroin

was potentially sent out

of Afghanistan

in 2015."


Read more at:
http://economictimes.indiatimes.com/articleshow/50611645.cms?utm_source=contentofinterest&utm_medium=text&utm_campaign=cppst

Decline of Amsterdam Coffeeshop culture.


One of Amsterdam’s most popular coffeeshops ceased trading yesterday, as the crackdown on the red-light district continues. Gavin Haines reports.

As well as a thick cloud of smoke, there’s a sense of foreboding hanging in the air in Baba today. One of the city’s most popular coffeeshops, this institution will close its doors for the final time tonight: its misty history snuffed out like a spliff in the night.
Most punters have no idea they are smoking in a coffeeshop that has hours to live. The group of Scottish lads sucking a bong are blissfully unaware that they’re part of Baba’s final act; the awkward young couple standing at the timeworn wooden counter are equally oblivious as they question the difference between Amnesia and Silver Haze.
There are no posters announcing Baba’s closure, no banners pleading for it to be spared; just a short, digital message rolling across the bottom of a television screen like breaking news.
Unlike British pubs, which are closing as they struggle to draw in punters, Amsterdam’s coffeeshops, particularly this one, seem to be doing a roaring trade. So what gives?
“They want to turn this street into a fancy street,” explains a female employee at Baba, who asks to remain anonymous. “And we’re not fancy enough for them.”
She’s talking about Warmoesstraat, one of the oldest streets in Amsterdam, which wends its way through the city’s notorious red-light district. Lined with sex shops, raucous bars and coffeeshops, it’s a place where you can legally indulge in psychedelics or check out the latest line in pneumatic dildos. Hookers of various shapes and sizes ply their trade just around the corner.
But for how much longer? Amsterdam is renowned for its liberal values and vice, but authorities in the city are continuing their quest to “clean up” the red-light district as part of a 10-year plan called Project 1012. The initiative began in 2007 and it aims to close 200 of the district’s 480 window brothels and 26 of its 76 coffeeshops by 2017.
“A lot of the coffeeshops along this street have closed,” explains the anonymous Baba employee, her eyes heavy with weed. “Stones, which is opposite, is also closing soon, which means there will be no coffeeshops on this street anymore.”
New businesses are ready to jump into these old premises. Florists, delis and homeware shops have all opened in the neighbourhood recently, so it’s out with the dildos and in with the dishcloths.
Baba plans to open in a new location, but its association with Warmoesstraat has almost certainly come to an end. Perhaps the building will become a restaurant or a wine bar: something to attract a “better class” of tourist.
“It’s sad,” says the girl in Baba, hopelessly. “It’s a shame for the people, it’s a shame for the tourists and it’s a shame for us because now we have no job.”
http://www.worldtravelguide.net/holidays/editorial-feature/feature/smoke-postcard-amsterdam